LEGION Model Builder Help

Rotating Spatial Objects

You can rotate Spatial Objects using the User Coordinate System (UCS). The angle of rotation is anti-clockwise from the X axis, as illustrated below.

This is particularly useful when you have, for example, a circular Drift Zone at one end of a flight of stairs that you would like to rotate and use for the other end of the stairs.

Tip: You can rotate multiple objects at the same time by selecting them before typing the Rotate command.

To rotate an object:

  1. Right-click within the space of an object and select Rotate <object name>.

    Click on the object, type Rotate into the Command bar and press Enter.

    or

    Type Rotate into the Command bar, press Enter, click on the object and press Enter again.

  2. Click in the model to establish a Base point for the object you are rotating.

    or

    Type a Base point value into the Command bar and press Enter.
  3. Type an angle of rotation into the Command bar and press Enter to rotate the object around the Base point.

    Typing 45 will rotate the object 45° (UCS), typing 315, or -45 will rotate the object 315° (UCS).